The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)
European Eating Disorders Review2012Vol. 20(6), pp. 484–489
Citations Over TimeTop 10% of 2012 papers
Laurence Claes, Susana Jiménez‐Múrcia, Juan José Villalaín Santamaría, Maher Ben Moussa, Isabel Sánchez, Laura Forcano, Nadia Magnenat‐Thalmann, Dimitri Konstantas, Mikkel Lucas Overby, Jeppe Nielsen, Richard Bults, Roser Granero, Tony Lam, Ηλίας Καλαπανίδας, Janet Treasure, Fernando Fernández‐Aranda
Abstract
Several aspects of social and emotional functioning are abnormal in people with eating disorders. The aim of the present study was to measure facial emotional expression in patients with eating disorders and healthy controls whilst playing a therapeutic video game (Playmancer) designed to train individuals in emotional regulation. Participants were 23 ED patients (11 AN, 12 BN) and 11 HCs. ED patients self reported more anger at baseline but expressed less facial expression of anger during the Playmancer game. The discrepancy between self-report and non-verbal expression may lead to problems in social communication.
Related Papers
- → The Role of Person Familiarity in Young Infants' Perception of Emotional Expressions(2001)188 cited
- → Rapid Emotional Contagion and Expressive Congruence Under Strong Test Conditions(2008)51 cited
- → Detection of emotional facial expressions and anti-expressions(2009)42 cited
- → Family expressiveness styles and nonverbal communication skills(1983)59 cited
- Facial displays, emotional expressions and conversational acts(2006)