33‐1: Invited Paper: Liquid Crystals for Virtual Reality (VR)
SID Symposium Digest of Technical Papers2021Vol. 52(1), pp. 427–430
Citations Over TimeTop 23% of 2021 papers
Fenglin Peng, Ying Geng, Junren Wang, Lu Lu, Yang Zhao, Andrew Maimone, Weichuan Gao, Yuge Huang, Jacques Gollier, Barry Silverstein
Abstract
Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.
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