Creating interactive virtual humans: some assembly required
IEEE Intelligent Systems2002Vol. 17(4), pp. 54–63
Citations Over TimeTop 1% of 2002 papers
Abstract
Discusses some of the key issues that must be addressed in creating virtual humans, or androids. As a first step, we overview the issues and available tools in three key areas of virtual human research: face-to-face conversation, emotions and personality, and human figure animation. Assembling a virtual human is still a daunting task, but the building blocks are getting bigger and better every day.
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