Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study
Journal of Medical Internet Research2021Vol. 23(5), pp. e27640–e27640
Citations Over TimeTop 10% of 2021 papers
Pui Hing Chau, Jojo Yan Yan Kwok, Maggie Mee Kie Chan, Ka Yu Daniel Kwan, Kam Lun Wong, Ying Tang, Kan Lung Peter Chau, Sheung Wa Matthew Lau, Yan Yan Yannex Yiu, Mei Yan Fanny Kwong, Wai Ting Thomas Lai, Mun Kit Leung
Abstract
A set of VR training games for rehabilitation could be applied to users with heterogeneous abilities. Our VR games were acceptable to local older adults and those with different disabilities. Benefits in upper-limb dexterity and cognitive function were observed despite partial compliance to the training protocol. Service providers could refer to our experiences when developing VR training systems for their clients.
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