Gres Dyah Kusuma Ningrum
State University of Malang(ID)
Publications by Year
Research Areas
Blockchain Technology in Education and Learning, Technology-Enhanced Education Studies, Educational Methods and Media Use, STEM Education, Augmented Reality Applications
Most-Cited Works
- → STUDI PENERAPAN MEDIA KUIS INTERAKTIF BERBASIS GAME EDUKASI KAHOOT! TERHADAP HASIL BELAJAR MAHASISWA(2018)27 cited
- → Integration of Augmented Reality into MOOC’s in Vocational Education to Support Education 3.0(2022)10 cited
- → The User Experience Analysis of Computer Graphics Educational Comics (GRAFMIC) based on Markerless Augmented Reality(2019)7 cited
- → Code Play (CP) based on MOOC to Boost Vocational Students' Learning Motivation During the Pandemic(2022)4 cited
- → An Alternative Learning Management System to Improve the Learning Accessibility of Merdeka Curriculum(2023)4 cited
- → Synchronization of the Internship Registration System using a Study Plan and Acceptance Letter Based on Tesseract-OCR and Template Matching(2023)3 cited
- → The Development of A PHP-Based Instrument for Attitude Assessment of Learning Outcomes to Improve the Achievement Efficiency of Computer and Network Engineering Students in SMK Negeri 7 Malang(2021)3 cited
- → Developing Gamified Learning Models for Vocational Schools to Enhance Programming Skills and Motivation(2019)3 cited
- → PERAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) TERHADAP LITERASI TEKNOLOGI DAN KEMANDIRIAN BELAJAR SISWA PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI(2025)2 cited
- → Growing Teaching Motivation for Future Teachers Through Microteaching(2022)2 cited