Simon Warsinsky
Publications by Year
Research Areas
Educational Games and Gamification, Technology Adoption and User Behaviour, Digital Games and Media, Motivation and Self-Concept in Sports, Behavioral Health and Interventions
Most-Cited Works
- → Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)(2021)71 cited
- → The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies(2020)43 cited
- → Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems(2021)12 cited
- → Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design(2022)6 cited
- → Conceptualizing Narratives in Gamified Information Systems(2022)5 cited
- → Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence(2023)5 cited
- → Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types(2024)1 cited
- → Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy(2020)1 cited
- → Employee-driven Digital Innovation in Healthcare – A Scoping Review(2025)
- → Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (Preprint)(2021)