Daniel Johnson
Australian Research Council(AU)Queensland University of Technology(AU)Regeneron (United States)(US)Translational Sciences (United States)(US)University of Memphis(US)
Publications by Year
Research Areas
Educational Games and Gamification, Impact of Technology on Adolescents, Digital Games and Media, Flow Experience in Various Fields, Virtual Reality Applications and Impacts
Most-Cited Works
- → Avowed happiness as an overall assessment of the quality of life(1978)1,489 cited
- → Gamification for health and wellbeing: A systematic review of the literature(2016)1,223 cited
- → A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being(2010)388 cited
- → Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences(2019)372 cited
- → Gamification and serious games within the domain of domestic energy consumption: A systematic review(2017)287 cited
- → Gaming well: links between videogames and flourishing mental health(2014)281 cited