Michael Buro
Publications by Year
Research Areas
Artificial Intelligence in Games, Digital Games and Media, Sports Analytics and Performance, Reinforcement Learning in Robotics, Educational Games and Gamification
Most-Cited Works
- Real-time strategy gaines: a new AI research challenge(2003)
- → Portfolio greedy search and simulation for large-scale combat in starcraft(2013)123 cited
- → Fast Heuristic Search for RTS Game Combat Scenarios(2012)121 cited
- Partial pathfinding using map abstraction and refinement(2005)
- → Build Order Optimization in StarCraft(2011)101 cited
- → From Simple Features to Sophisticated Evaluation Functions(1999)82 cited
- → Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search(2010)80 cited
- Adversarial hierarchical-task network planning for complex real-time games(2015)
- Call for AI Research in RTS Games(2004)
- → The Othello Match of the Year: Takeshi Murakami vs. Logistello(1997)66 cited