Max Kreminski
Santa Clara University(US)McKinsey & Company (United States)(US)
Publications by Year
Research Areas
Artificial Intelligence in Games, Digital Games and Media, Educational Games and Gamification, Topic Modeling, Virtual Reality Applications and Impacts
Most-Cited Works
- → Homogenization Effects of Large Language Models on Human Creative Ideation(2024)95 cited
- → A Design Space for Intelligent and Interactive Writing Assistants(2024)94 cited
- → Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game(2020)45 cited
- → Immersive Design Fiction(2018)42 cited
- → Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical(2022)39 cited
- → Evaluating AI-Based Games through Retellings(2019)35 cited
- → Felt: A Simple Story Sifter(2019)29 cited
- → Sketching a Map of the Storylets Design Space(2018)29 cited
- → Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling(2022)26 cited
- → Unmet Creativity Support Needs in Computationally Supported Creative Writing(2022)25 cited