Santiago Ontañón
Drexel University(US)
Publications by Year
Research Areas
Artificial Intelligence in Games, AI-based Problem Solving and Planning, Natural Language Processing Techniques, Digital Games and Media, Reinforcement Learning in Robotics
Most-Cited Works
- → FNet: Mixing Tokens with Fourier Transforms(2022)474 cited
- → A Closer Look at Invalid Action Masking in Policy Gradient Algorithms(2022)342 cited
- → Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context(2024)276 cited
- → Big Bird: Transformers for Longer Sequences(2020)273 cited
- → ETC: Encoding Long and Structured Inputs in Transformers(2020)265 cited
- → LongT5: Efficient Text-To-Text Transformer for Long Sequences(2022)195 cited
- → Case-Based Planning and Execution for Real-Time Strategy Games(2007)142 cited
- → A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft(2013)138 cited
- → The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games(2013)103 cited
- → Combinatorial Multi-armed Bandits for Real-Time Strategy Games(2017)81 cited