Josh Sheldon
IIT@MIT(US)
Publications by Year
Research Areas
Teaching and Learning Programming, Innovative Teaching and Learning Methods, Educational Games and Gamification, Experimental Learning in Engineering, Online Learning and Analytics
Most-Cited Works
- → Learnable programming(2017)310 cited
- → Augmenting your own reality: Student authoring of science‐based augmented reality games(2010)198 cited
- → From computational thinking to computational action(2019)191 cited
- → Learnable Programming: Blocks and Beyond(2017)167 cited
- → Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example(2011)80 cited
- → Critical computational empowerment: Engaging youth as shapers of the digital future(2017)75 cited
- → Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction(2016)54 cited
- → Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms(2016)40 cited
- → Weatherlings(2010)14 cited
- Augmented Reality Games: Place-based Digital Learning.(2011)