Winson Han
Publications by Year
Research Areas
Multimodal Machine Learning Applications, Human Pose and Action Recognition, Reinforcement Learning in Robotics, Robot Manipulation and Learning, Natural Language Processing Techniques
Most-Cited Works
- → ProcTHOR: Large-Scale Embodied AI Using Procedural Generation(2022)77 cited
- → Holodeck: Language Guided Generation of 3D Embodied AI Environments(2024)38 cited
- → ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks(2020)36 cited
- → SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World(2024)20 cited
- → Retrospectives on the Embodied AI Workshop(2022)19 cited
- → Learning Generalizable Visual Representations via Interactive Gameplay(2019)12 cited
- → RoboTHOR: An Open Simulation-to-Real Embodied AI Platform(2020)12 cited
- → EXCALIBUR: Encouraging and Evaluating Embodied Exploration(2023)7 cited
- Artificial Agents Learn Flexible Visual Representations by Playing a Hiding Game.(2019)
- → ManipulaTHOR: A Framework for Visual Object Manipulation(2021)7 cited