Cagin Kazimoglu
Cyprus International University(CY)
Publications by Year
Research Areas
Teaching and Learning Programming, Educational Games and Gamification, Innovative Teaching and Learning Methods, Online Learning and Analytics, Artificial Intelligence in Games
Most-Cited Works
- → A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming(2012)236 cited
- → Learning Programming at the Computational Thinking Level via Digital Game-Play(2012)201 cited
- → Understanding Computational Thinking before Programming(2011)58 cited
- → Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming(2020)54 cited
- → An Analysis of a Video Game on Cognitive Abilities: A Study to Enhance Psychomotor Skills via Game-Play(2020)17 cited
- Developing a game model for computational thinking and learning traditional programming through game-play(2010)
- Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level(2013)
- → Enchanting e-learning through the use of interactive-feedbak loop in digital games(2010)7 cited
- → Perceived versus objective knowledge towards a sustainable solid waste management in Northern Nicosia(2020)4 cited
- → Developing an Educational Game to support Cognitive Learning(2014)3 cited