Penny Sweetser
Australian National University(AU)
Publications by Year
Research Areas
Educational Games and Gamification, Digital Games and Media, Artificial Intelligence in Games, Virtual Reality Applications and Impacts, Media Influence and Health
Most-Cited Works
- → Personality, genre and videogame play experience(2012)62 cited
- → An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability(2022)58 cited
- → A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games(2013)37 cited
- → Leveraging semantic features for recommendation: Sentence-level emotion analysis(2021)30 cited
- → Large Language Models and Video Games: A Preliminary Scoping Review(2024)28 cited
- → Understanding Enjoyment in VR Games with GameFlow(2019)24 cited
- → A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels(2020)24 cited
- → AI 2020: Advances in Artificial Intelligence(2020)21 cited
- → An emergent approach to game design : development and play(2006)21 cited
- → GameFlow 2020: 15 Years of a Model of Player Enjoyment(2020)14 cited