Aaron Isaksen
New York University(US)
Publications by Year
Research Areas
Artificial Intelligence in Games, Educational Games and Gamification, Digital Games and Media, Sports Analytics and Performance, Reinforcement Learning in Robotics
Most-Cited Works
- → Dynamically reparameterized light fields(2000)501 cited
- → Procedural Content Generation via Machine Learning (PCGML)(2018)103 cited
- Exploring Game Space Using Survival Analysis.(2015)
- Modifying MCTS for human-like general video game playing(2016)
- → Generating heuristics for novice players(2016)23 cited
- → Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks(2016)19 cited
- Depth in strategic games(2017)
- → Simulating strategy and dexterity for puzzle games(2017)13 cited
- → Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis(2017)13 cited
- Catch-Up: A Game in Which the Lead Alternates(2015)