Thomas Hubert
Google DeepMind (United Kingdom)(GB)Google (United Kingdom)(GB)
Publications by Year
Research Areas
Reinforcement Learning in Robotics, Artificial Intelligence in Games, Evolutionary Algorithms and Applications, Machine Learning and Data Classification, Educational Games and Gamification
Most-Cited Works
- → Mastering the game of Go without human knowledge(2017)9,047 cited
- → A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play(2018)3,450 cited
- → Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm(2017)1,079 cited
- → Discovering faster matrix multiplication algorithms with reinforcement learning(2022)433 cited
- → Faster sorting algorithms discovered using deep reinforcement learning(2023)151 cited
- → Monte-Carlo Tree Search as Regularized Policy Optimization(2020)34 cited
- → Online and Offline Reinforcement Learning by Planning with a Learned Model(2021)26 cited
- → Approximate Exploitability: Learning a Best Response(2022)11 cited
- Learning and Planning in Complex Action Spaces(2021)