Florian Richoux
NOAA Air Resources Laboratory(US)
Publications by Year
Research Areas
Constraint Satisfaction and Optimization, Artificial Intelligence in Games, AI-based Problem Solving and Planning, Digital Games and Media, Advanced Graph Theory Research
Most-Cited Works
- → A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft(2013)138 cited
- → TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games(2016)84 cited
- → Comparing two deep learning sequence-based models for protein-protein interaction prediction(2019)25 cited
- → Large-scale parallelism for constraint-based local search: the costas array case study(2014)24 cited
- → StarCraft Bots and Competitions(2016)22 cited
- → <sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems(2016)17 cited
- → RTS AI Problems and Techniques(2015)15 cited
- → Multiagent Systems on Virtual Games: A Systematic Mapping Study(2022)13 cited
- → Estimating parallel runtimes for randomized algorithms in constraint solving(2015)13 cited
- → Performance analysis of parallel constraint-based local search(2012)13 cited