Chris Martens
Northeastern University(US)Universidad del Noreste(MX)
Publications by Year
Research Areas
Artificial Intelligence in Games, Digital Games and Media, Multi-Agent Systems and Negotiation, Educational Games and Gamification, Teaching and Learning Programming
Most-Cited Works
- → Ceptre: A Language for Modeling Generative Interactive Systems(2015)45 cited
- → An intentional AI for hanabi(2017)37 cited
- → Unmet Creativity Support Needs in Computationally Supported Creative Writing(2022)25 cited
- → Gemini: Bidirectional Generation and Analysis of Games via ASP(2018)25 cited
- → Deriving quests from open world mechanics(2017)23 cited
- → A Spectrum of Audience Interactivity for Entertainment Domains(2019)19 cited
- → Practical Specification of Belief Manipulation in Games(2021)17 cited
- → Linear Logic Programming for Narrative Generation(2013)16 cited
- → Proceedings of the First Workshop on Intelligent and Interactive Writing Assistants (In2Writing 2022)(2022)15 cited
- → From Mechanics to Meaning(2017)15 cited