Aaron Lefohn
Nvidia (United States)(US)
Publications by Year
Research Areas
Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis, Advanced Vision and Imaging, Computational Geometry and Mesh Generation, Parallel Computing and Optimization Techniques
Most-Cited Works
- → A Survey of General‐Purpose Computation on Graphics Hardware(2007)2,018 cited
- → Towards foveated rendering for gaze-tracked virtual reality(2016)463 cited
- → Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder(2017)304 cited
- → Particle‐Based Simulation of Fluids(2003)281 cited
- → GPGPU(2004)228 cited
- → Real-time volume graphics(2004)172 cited
- → A Survey of General-Purpose Computation on Graphics Hardware(2005)149 cited
- → S07---GPGPU(2006)147 cited
- → Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting(2020)141 cited
- → Interactive, GPU-Based Level Sets for 3D Segmentation(2003)137 cited