Roman Ring
Publications by Year
Research Areas
Topic Modeling, Natural Language Processing Techniques, Digital Games and Media, Artificial Intelligence in Games, Multimodal Machine Learning Applications
Most-Cited Works
- → Grandmaster level in StarCraft II using multi-agent reinforcement learning(2019)3,358 cited
- → Flamingo: a Visual Language Model for Few-Shot Learning(2022)1,238 cited
- → Improving language models by retrieving from trillions of tokens(2021)295 cited
- → Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context(2024)276 cited
- → Scaling Language Models: Methods, Analysis & Insights from Training Gopher(2021)242 cited
- → Red Teaming Language Models with Language Models(2022)227 cited
- → AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning(2023)5 cited
- Replicating DeepMind StarCraft II reinforcement learning benchmark with actor-critic methods(2018)