Maxim Mozgovoy
University of Aizu(JP)
Publications by Year
Research Areas
Artificial Intelligence in Games, Natural Language Processing Techniques, Topic Modeling, Educational Games and Gamification, Sports Analytics and Performance
Most-Cited Works
- → Exploiting sentiment analysis to track emotions in students' learning diaries(2013)91 cited
- → Automatic Student Plagiarism Detection: Future Perspectives(2010)76 cited
- → WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition(2019)72 cited
- → Efficient parameterized string matching(2006)51 cited
- → Fast Plagiarism Detection System(2005)49 cited
- → Desktop Tools for Offline Plagiarism Detection in Computer Programs(2006)46 cited
- → Hermetic and Web Plagiarism Detection Systems for Student Essays—An Evaluation of the State-of-the-Art(2010)42 cited
- → Using natural language parsers in plagiarism detection(2007)32 cited
- → Believable and Effective AI Agents in Virtual Worlds(2012)29 cited
- → Recognizing Events in Spatiotemporal Soccer Data(2020)24 cited