A behavior language for story-based believable agents
IEEE Intelligent Systems2002Vol. 17(4), pp. 39–47
Citations Over TimeTop 10% of 2002 papers
Abstract
A behavior language is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents-characters that express rich personality, and that, in this case, play roles in an interactive story called Facade.
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