Augmented Reality through Wearable Computing
Citations Over TimeTop 1% of 1997 papers
Abstract
Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
Related Papers
- → Virtual Reality, Augmented Reality, and Mixed Reality in Education(2020)44 cited
- → Implementation Issues of Augmented Reality and Virtual Reality: A Survey(2018)23 cited
- → Usage of Mixed Reality for Military Simulations(2018)14 cited
- → Virtual Reality, Augmented Reality, and Mixed Reality Applications: Present Scenario(2022)14 cited
- → Mixed Reality: A Known Unknown(2020)6 cited