Virtual Reality, Augmented Reality, and Mixed Reality in Education
Advances in higher education and professional development book series2020pp. 48–73
Citations Over TimeTop 11% of 2020 papers
Abstract
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different technologies developed in the last decades of the 20th century. They combine hardware and software solutions. They permit the creation of three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR, MR, and AR technologies find positive application fields in educational environments. They support different learning styles, offering potential help in teaching and in learning paths.
Related Papers
- → Virtual Reality, Augmented Reality, and Mixed Reality in Education(2020)44 cited
- → Mixed reality: future dreams seen at the border between real and virtual worlds(2001)159 cited
- → Implementation Issues of Augmented Reality and Virtual Reality: A Survey(2018)23 cited
- → Virtual Reality, Augmented Reality, and Mixed Reality Applications: Present Scenario(2022)14 cited
- Impact of Virtual Reality, Augmented Reality and Mixed Reality Technologies in Supporting Life with Disabilities - A Review(2021)