Serious Gaming and Gamification Education in Health Professions: Systematic Review
Journal of Medical Internet Research2019Vol. 21(3), pp. e12994–e12994
Citations Over TimeTop 1% of 2019 papers
Sarah Gentry, A. Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula Konstantia Nikolaou, Nabil Zary, James Campbell, Josip Car
Abstract
Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.
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